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I can't get past the 13 door. Only 12 enemies show up and the combo counter resets too quickly.

The mechanics need to be explained. For example, does my counter reset for each room? Why do only certain enemies respawn? etc etc.

It may be buggy too. Hitting more than one enemy in one slash only counts as one kill.

Ohh, thanks for the feedback, we will check the game and remove that bug. Thanks for playing!
🌻🌻🌻

NICE BUT SO HARD

Thanks for playing and sharing feedback! Our goal was to make a hard game to keep players trying over and over. 
🌻🌻🌻

Muy bueno. Mansa música, manso arte y manso game feel.

Hay una zona en concreto en la que me hubiera ahorrado un poco de fricción tener un reset de todo con la R, para resetear el spawn y los enemigos ahorrando la caminata hasta el altar sin interrumpir el flow.

La hitbox de la espada es un poco ajustada, lo que está buenísimo, pero hay casos límites en los que, en conjunto con el movimiento, se ve visualmente a la espada tocando al enemigo pero no lo golpea.

¡Tremendo laburo!

Tremendo! Que genial el feedback!  Lo vamos a tener en cuenta para los próximos juegos! 🌻

pretty and filled with adrenaline. Finishing a combo and opening the door is so satisfying

Nice! Thanks for playing the game! 🌻

Manso juego, se siente súper bien jugarlo. Es muy buena la experiencia de agarrar las bolsitas "nose candy". La lanza está anashe. Felicitaciones por otro hermoso juego✨💛

Thanks for playing! 🌻

(+1)

Game feel is good in this one. The collectables could be placed in a better way, they seem way to random and not rewarding. Good job!

Nice! Thanks for your feedback! The idea of collectables was to provide a funny moment with the visuals alterations and the *snif* sound. But yeah, we didn't hide them too much . The initial plan was to keep players going forward killing enemies.

Thanks for playing! 🌻

Divertido y solido! Buen proyecto

Thanks for playing! 🌻